5 Reasons Why PS All-Stars Is Not A Smash Bros. Clone

by Jake Galouzis Featured 12 Comments 15 Votes 4004 Views 30/08/2012 Back to Articles

Sure, the similarities between Sony's upcoming brawler PlayStation All-Stars Battle Royale and Nintendo's beat 'em up Super Smash Bros. are obvious - the "all-star" (no pun intended) rosters and core mechanics behind the gameplay are identical. However, many have been quick to criticise PS All-Stars and label it as a Smash Bros. clone; it's interesting to note the lack of criticism following the abundance of different World War II-based FPS games released over the last five years. Here are five reasons why PlayStation All-Stars Battle Royale will not live in the shadow of Nintendo's counterpart.

Super Meter/Moves

The largest way the game differentiates itself its through the unique "Super Meter" and the three levels of different "Super Moves" that can be performed once the meter is filled. Where Super Smash Bros. possesses the simplistic, damage-based gameplay, the introduction of the "Super Meter" to PS All-Stars has more of an affect on gameplay than one may initially presume. It adds a more tactical and intense element to the game - players are forced to play aggressively in order to fill up the meter and must then decide whether to take the quick kill with their Level 1 Super or bide their time until Level 3, where the risk may not always be worth the reward. You don't have to worry about running scared when your health hits 200% and the slightest touch from an opponent will knock you out of the arena - PS All-Stars puts the focus on you.

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Characters

It's no secret that Sony and Nintendo both possess very different character rosters. Nintendo's characters in its most recent brawler, Super Smash Bros. Brawl, are undeniably cartoon-centric, with the majority hailing from the NES, SNES and N64 era. Sony's fighters, however, are extremely diverse. The PS1 era is represented greatly through the presence of icons such as PaRappa and Spike, PS2 through Jak and Daxter and Ratchet and Clank, with the current generation represented by characters from various genres, such as Big Daddy and Dante. Nintendo's roster may be more nostalgically-inclined, however Sony differs by providing a wider variety of newer and more unique characters.

Stages

The stages in PS All-Stars differ greatly to those found in Super Smash Bros., being crossovers from two different games. Seven stages have been confirmed for the game at this time, with players being able to take battle on arenas such as "Stowaway", the combination of Unchartered and Bioshock Infinite, and "Metropolis", featuring elements from Ratchet and Clank and God of War. As is to be expected with Sony's graphical edge with its consoles, the arenas are much more vibrant and interesting than those found in SSB. The environment within each stage is said to play a more significant role in PS All-Stars, however we haven't been shown a whole lot on this as of yet.


No Ring Outs

As positive as this article may sound, I'm no fool and of course do realise that the game possesses many contentious points regarding gameplay. The main one being, no ring outs. It's certainly going to provide a different experience to that found in SSB, but with supers being the only way to effectively take out your opponents, one can only be left wondering if the game will grow stale quickly. I'm sure many of you could debate this one all day - there are many pros and cons regarding SuperBot's decision to not include ring outs in the game. On one hand, the frustration following the possibility of being cheaply knocked off the map by an opponent is removed, yet this also takes away from the franticness of the gameplay and means the tactic of positioning is almost non-existent. Whether this huge difference is a hit or miss, we'll find out soon enough.

Competition is good

What does it even matter that the game looks very similar to SSB? Critics of PS All-Stars act as if any idea that is not completely original should be frowned upon. If that is the case, any FPS released after Wolfenstein 3D and any fighter that isn't Street Fighter aren't worthy of being called games. SuperBot have clearly put a lot of time and effort into making the game as distinctive as possible, and in turn the game's release will mean Nintendo will have to work harder than ever on their next installment to the SSB series on the Wii U.


Just like the little girl in the Old El Paso ads says - why don't we have both? PlayStation All-Stars Battle Royale will undoubtedly be a hit amongst Sony fans and the game has certainly shown enough original content to be able to stand on its own two feet against Super Smash Bros.

By Jake Galouzis

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5 Reasons Why PS All-Stars Is Not A Smash Bros. Clone Comments

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Competition is good, but none of these 'reasons' seperate it from SSBB. Different characters, levels and power-ups? like duh i wasn't expecting to play as Mario firing fireballs in some Mushroom kingdom world or something. :P
The game is a blatant rip-off there's no way about it. What will seperate it though is if it can do it as well if not better and maybe go in a different direction kinda how Saints ripped GTA but then GTA took a more serious tone while Saints took it further with its comedy side.
I think it's good for the industry and fans, but it is a clone :P

I wasn't a fan of the super thingo when I played it at E3. I guess it's what made it different, but as a Smash Bros fan I found it annoying.
I can see you're struggling to come up with reasons when number five on the list is "competition is good", which isn't even a reason for why it's not a clone.

Characters and stages go without saying - of course they're going to be different. No ring-outs and the Super Meter are the only two real differences I can see here.

Also relying on the defence of "any FPS released after Wolfenstein 3D and any fighter that isn't Street Fighter aren't worthy of being called games" is an admission of exactly what you're arguing against, to me... It's like saying, "yes, they are clones, but videogame history is full of them, so what?"
Clone, yes. Rip-off, no.
My naught-point-o-two dollars
I'm sure there are more gameplay mechanics that separate this game from SSB. It's quite clear that this game was inspired by SSB, and that it is firmly embedded in the genre (brawler).

Reasons why it's not a direct rip-off:

1. No life bars
2. No knocking characters off the screen
3. You can only "kill" with the Super meter. Super meter is built up with normal attacks (circle, square, triangle)
4. There are three Super levels, each more powerful than the proceeding one.
5. You can position your character anywhere on the stage before the fight starts, so there is no a pre-determined fighting stance or position

The author mentions a few of these and ya'all are being too harsh. The game has obvious differences and offers its own unique take on the genre. It might "rip-off" the idea, but it's not a direct rip-off of the Inversion-ripping-off-Gears-Of-War variety.


I like all the reasons beta added too.

punk said: I like all the reasons beta added too.


punk said: I like all the reasons beta added too.



Still doesn't seperate it. It is a blatant rip-off, theres no two ways about it.
To me it sounds like a Sony inspired basic mod for SSB.

OllyEbbz said:

punk said: I like all the reasons beta added too.


punk said: I like all the reasons beta added too.


Still doesn't seperate it. It is a blatant rip-off, theres no two ways about it.
To me it sounds like a Sony inspired basic mod for SSB.



So by your logic every game that follows a traditional genre framework, it's a ripoff?
Clone, yes. Rip-off, maybe.

Beta said:So by your logic every game that follows a traditional genre framework, it's a ripoff?


Nope, just Smash Bros sadly.
Still not sold on this game at all
does it really matter where it came from? As long as it plays good who gives a crap about origin? I'm actually going to give it a chance. It will be different. i'm not really a fan of the "Special Moves can only KO" or the "No Percentage Build up" Those percentages has made for some great smash moments.

But i am going to give it a chance and see if Sony is capable of a Mascot Fighting Game.

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