Duke Nukem - Making Him Relevant Again

by Gaetano Prestia Featured 16 Comments 21 Votes 3251 Views 21/06/2011 Back to Articles

Duke Nukem - Making Him Relevant Again

Duke Nukem Forever is a travesty. It’s a game stuck in 1999, with outdated humour, terrible platforming elements and a distinctive lack of memorable gun battles.

It’s not a surprisingly disappointing title – who of us didn’t expect it to be bad? – but it is sad to see such an anticipated and hyped game go down the drain so easily.

It’s especially sad because Duke Nukem has insane potential, as both a character and as a franchise. I am not very critical of Gearbox, because the developer took the project on -- despite its obvious issues -- and brought Duke back to the fans.

I applaud the developer for doing that more than anything, because I needed a Duke fix.

I got that fix, but it’s a fix that will stick with me for the wrong reasons.

Duke Nukem Forever feels like a cheap game from 1999. I know some of you will argue, “but that’s why we love Duke”, but I’ll digress: every single franchise has evolved over the years, from Grand Theft Auto, to Doom, and through to the forthcoming Deus Ex: Human Revolution.

All of these games were initially defined by their 90s experiences, but have since evolved and changed to offer experiences that are more intone with what we expect from games these days.

They have all maintained any mythology, ideas and tone from the original games, while offering new mechanics and visuals that compliment the technology that is available.

The problem with Duke Nukem Forever is that it is a 1999 game released in 2011. It’s not a 2011 game based on 1999 gameplay, but rather a game that implements absolutely no contemporary video game aesthetics.

That said, at least Forever got the release it so desperately deserved. It deserved a release because Duke Nukem is far too awesome to be left to die, and there is no way he could have been resurrected without Forever having been released first.

Yes, I am arguing that the critical failure of Duke Nukem Forever will assist in the reinventing of Duke Nukem.

Great sales figures of Duke Nukem Forever all but confirm that future Duke titles are on the way.

We now know that the Duke experience we loved during the 90s needs to be changed and altered to better appeal to the gamers of today.

First and foremost, the humour needs to be toned down. Video games are critiqued and experienced on a much bigger scale than they were eleven years ago, and “jokes” about females being raped by aliens aren't that funny anymore.

Get the Adobe Flash Player to see this video.

Humour plays a very important part in Duke Nukem games, and I personally think it was a big miss in Duke Nukem Forever. Aside from a quirky little stab at Halo, I’d rather forget every other little attempt at humour. I can appreciate vulgarity and toilet humour, but Duke Nukem Forever simply just wasn’t very funny.

There also needs to be more of a focus on gunplay. If platforming is going to be implemented, it needs to be able to reach a standard set by the likes of Mirror’s Edge. First-person platforming can be terribly cumbersome, and Duke Nukem Forever fails at offering an enjoyable platforming experience.

There’s nothing wrong with Duke Nukem as a character, and the universe most certainly has a place these days. It just needs to evolve and make the transition into this century.

Duke Nukem Forever is not a game that feeds my nostalgic cravings, because it’s supposed to be a new game that maintains the series’ classic charm, evolved to better suit our needs as gamers today.

It’s a game that relies on its old-fashioned aesthetics and humour to provide an entertaining experience, without ever relying on elements that have been set as a standard. It doesn’t even try to be original or unique in any way.

I can understand a Duke fan’s argument that Forever is exactly the kind of game we should expect from Duke Nukem, but that’s an argument based on the fact that the game’s essentially stayed the same since 1999.

What we should expect from a Duke Nukem game is vulgar humour that has relevance and is in some way intone with the humour of today, as well as accessible gameplay that will at least attempt to remind us of the Duke Nukem 3D experience.

That does not mean it should have mechanics that are stuck in 1999.

Duke is the badass, likable character that dictates an original experience, one that relies on pop culture references and a gameplay experience that is memorable yet decisively original.

We all want to ‘go get some’, but not when what we’re getting is as outdated and used as the cigarette-sucking exotic dancer that Duke so openly adores.

By Gaetano Prestia

What do you think about Duke Nukem Forever? In what ways can future Duke Nukem games be improved?

Link to us http://PS3.mmgn.com/Articles/How-To-Make-Duke-Nukem-Relevant-Again
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Duke Nukem - Making Him Relevant Again Comments

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Totally agree with the following statement.

Yes, I am arguing that the critical failure of Duke Nukem Forever will assist in the reinventing of Duke Nukem."



Too many people are blaming Gearbox for what was delivered. I think people need to understand that Gearbox took the project on with half or maybe even three quarters of the game already completed. They weren't going to re-build an entire game and story from scratch. They just wanted to get it out the door with as much polish as possible with what they were given.

Now that they have it out, the team can sit back and work on a bigger and better Duke, one that will appeal to gamers today. One that takes the standards of the industry and "Duke-ifies" them to create a relevant and enjoyable experience.

I have faith in Gearbox. We all know what they are capable of, and I believe if given the chance to build a Duke Nukem game from the ground up we could see something that is truly special - or at least enjoyable.
I am not confident that Gearbox would work on a new DN.
Surely they would have paid a pretty penny to work on DNF in the first place....or did 2K just delegate it to them?

Heller said: Surely they would have paid a pretty penny to work on DNF in the first place....or did 2K just delegate it to them?



2K publisher, so I assume Gearbox was offered the job.
See you had to play this game knowing that it would be really bad and not expecting it to be game of this era. I loved it for beiong a duke game, and i found it funny in its own way. Like a movie thats really bad, but you laught at cause its so bad.
I don't think this is something they can revive. :S
Duke Nukem Forever is a travesty...

I stopped reading there :P
i dont have the urge to play it anymore think i might trade it in

Beta said: I am not confident that Gearbox would work on a new DN.



www.computerandvideogames.com/...
I'm hoping that one day, we'll get a worthy sequel to Duke3D. But Duke Forever isn't it.
DUKE will rise again!! with the right people working on the project it could go a long way!

(evil)
how much money was this site given to give L.A Noire a good rating! because that gave was as boring as bat shit! Duke is bad yeah but its getting some serious floggin on this website
Are you suggesting mmgn is getting paid for good reviews now?
Surely not. I have had my run ins with the admin team and fellow members over the years but to see how far this place has grown is amazing.
I would be very surprised and a little upset if they sold out.
Maybe you being 11 years older than when the last game came out is more the reason why you don't find the humour funny...? Duke has never been a ground breaking title, it was always about stupidity. I think everyones being a little harsh towards DNF. You've got gamers who weren't around when the originals were, and they're expecting something more substantial, and then you've got old school gamers who've matured past toilet humour. Go load up Duke 3D, or even Duke 2, and both of them were just standard for the day with some Duke humour thrown in to make them 'Different'....
Duke is exactly what you'd expect him to be, and given that time has moved on and he has not changed much he struggles to be as relevant. That said there are a few moments in the game that are funny, a few that are enjoyable.

However terrible out of date platform elements are an epic fail, as are the poor load times and pathetically poor taste jokes about women. I still enjoyed this game as I reviewed it for a publication, but I wouldn't have paid for it.
I think it's time for a reality check on this.
We all know that this game was started 12 years ago.
It was originally made using the Quake 1 engine, hence a lot of old graphics.
A lot of the game was already made this way before all of the problems with 3D Realms came up.
Gearbox took this on 10yrs later, and added some things to make this a publishable title.
Why would they scrap lot of the games programming and totally reinvent the game ?
That's just a pure waste of money and resources.
This game was made for 1999 and not 2011.
The humor was pure Duke fashion for back in 1999.
And for those who played Duke 3D and weren't in diapers, I think this is fantastic for what they had to play with.
So they obviously went with "let's work with what we have, and at least get this title out there".
So for those who wanted fantastic gameplay and graphics, get over yourselves and get a reality check. This was a game designed for 1999 not 2011.

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