On-Disc DLC - An Ugly Truth For Gamers

by Gaetano Prestia Featured 5 Comments 14 Votes 1006 Views 10/04/2012 Back to Articles

I'm in two minds about the controversial "issue" that is on-disc downloadable content. I don't necessarily see the concept in the same capacity as some gamers -- some people genuinely seem frustrated at it -- although I am lost as to why something is still referred to as "downloadable" when it is in fact already on the disc.

As for downloadable content in general, it often fails to truly enhance and expand an experience: Rockstar set a standard with its DLC for GTA IV and Red Dead Redemption, although few since have offered extra content the size of a full game for the price of what some publishers are charging for a couple of maps.

That's disappointing as a gamer, and frustrating as a consumer, but the size and worth of DLC is a different issue than the accessibility of said content.

Twisted Metal designer, David Jaffe, recently compared on-disc DLC to a McDonald's meal, in that a BigMac was a game and the burgers cooked on the grill after it were the on-disc DLC.

There's plenty wrong with that metaphor. Firstly, I'm not buying a BigMac and then paying extra to add the meat, something that should already be factored into the price of the burger. Secondly, burgers made on the grill after my BigMac are equivalent to either DLC of the Lost and Damned variety, or a new game all together.

I don't think gamers are frustrated at having to pay for the extra content. It's the fact that the content is already on the disc, a product they've already bought, that causes the issue. Looking at a game like Street Fighter X Tekken, where 12 "exclusive" characters were available for the Vita version but were already on the disc as "DLC" in the console version, and it's clear that, maybe, perhaps, publishers are trying a little too hard to push the need for DLC on developers.

In this instance, Capcom has actually defended its stance.

"While Capcom is sorry that some of its fans are not happy about the chosen method of delivery for the DLC, we believe that this method will provide more flexible and efficient gameplay throughout the game's lifecycle."

Meanwhile, it's removed on-disc DLC from the PC version of the game, which is interesting considering recent comments by Gears of War designer Cliffy B.

Mr Bleszinski said that the best way to get rid of the issue is to offer "fully downloadable games".

Which he's probably right about, and certainly adds worth to Capcom's own justification as to the distribution of DLC.

That said, and I feel I need to reiterate this, but something that's on-disc is not downloadable, and the issue remains in charging customers for a product they've really already brought. Why not just raise the price of the product and include the extra content in the final game?

Maybe as we make the transition to digital distribution the issue will slowly disappear, but at the moment it still presents an interesting moral dilemma for publishers, and a frustrating concern for gamers.

By Gaetano Prestia - Tweet @Gaetano_Prestia

How do you feel about on-disc DLC?  Do you think it's an issue that publishers and developers should look to stop?

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On-Disc DLC - An Ugly Truth For Gamers Comments

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im all for it if you dont have to pay for it, it should be unlocked for finishing it on hard mode, BUT DLC should be that u download extra stuff to make the game last longer, well thats my 2Cents worth :)
To put it simply, on disk DLC is part of the games original budget, but the company wants more money for the game.
They know if they raise the RRP people won't buy it, so they lock content to sell later.
It's simply milking the consumers wallets and it's horrible behaviour, I've never bought a game with locked content.

I'm all for worthwhile DLC made at a later date, what Nintendo has said they will be doing in future Mario titles.
This money gouging on disk DLC is a plague on the industry imo, but too many consumers simply don't care, and will open their wallets.
Simple equation -What ever is developed at the time the game goes gold = included content. Whatever is developed after the game goes gold = downloadable content (AKA-paid for extra content) !! Come on developers, it's not that hard !!

although I am lost as to why something is still referred to as "downloadable" when it is in fact already on the disc.

Because it's treated as such by the developers, I guess.
I don't even understand why they put it on-dis in the first place. Clearly the simple fact that it's on-disc causes a massive dilemma, and if I were a publisher I'd stay clear of that completely, even if I have the game AND the DLC finished months before release.

Then again, what's the difference between DLC and the actual game, at least during development? Shouldn't any extra ideas you have, even after the game is finished, be in the game? DLC is supposed to be stuff the developer couldn't finish making before the game launched... nowadays it's looked at like an extra, like something you HAVE to pay for... :E

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