PS Vita - What It's Like To Hold Sony's New Handheld

by Gaetano Prestia Featured 13 Comments 30 Votes 4153 Views 17/06/2011 Back to Articles

PS Vita - What It's Like To Hold Sony's New Handheld

I, like many others, went into E3 expecting Sony's new handheld, PS Vita (I actually really like the name), to essentially be a PSP with updated graphics and touch-screen capabilities.

Boy was I wrong.

This is a completely new piece of hardware. It looks different and needs to be held differently than its predecessor. The vibe I got from Vita is that it is the PSP's genetically enhanced younger brother, the baby with all of the best features of its older sibling, but improved. It's more than just an upgrade of the PSP. It's a completely new experience.

At first, like pretty much everyone else at E3, I grabbed Vita like as if it was a PSP. That was my first mistake. What I realised almost immediately is that the touch-pads on the back of the handheld mean holding it like you would the PSP equate to inadvertent actions that are initiated by touching the pads.

Thankfully, there are two little grooves alongside the pads for your fingers to rest. It equates to an experience that takes a short time of getting used to, but it is distinctively different from holding the PSP. This will most certainly change the way in which games are developed for the handheld, especially those that have minimal touchpad implementation.

I do get the feeling that these grooves can have an adverse affect on some gamers though, and it will be very interesting to see the reaction from gamers once they get some hands-on time with it. At first glance this is a handheld that looks very similar to the PSP and so some people might go into it wondering how exactly they're supposed to hold it. The touchpads at the back aren't necessarily a problem when it comes to holding the handheld, but I did find my hands feeling rather tense and sore after about fifteen-minutes of game time.

However, I'm not at all concerned about that because I had similar pains when I first got my PSP. It's just a matter of getting used to the hardware and finding a groove. Considering the quality of the hardware and the beautiful presentation of the games on show, I can bypass a comfort learning curve because I know that I'll be using the handheld excessively. It's a new design -- a rather ambitious one -- and it will depend on the implementation of the touchpads as to how you'll be holding the handheld for every game.

PS Vita looks great, handles well for the most part and seems to have a wide variety of titles that implement the handheld's touch capabilities well. I may have come away from playing it with sore hands, but I get the feeling that once I get used to its design and functionality that there is a sweet spot that makes playing it an absolute treat.

By Gaetano Prestia

PS Vita is set for release later in 2011. Australian RRP TBC.

Link to us http://PS3.mmgn.com/Articles/PS-Vita-What-Its-Like-To-Hold-Sonys-New
Tags: PlayStation PSP psv Vita
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PS Vita - What It's Like To Hold Sony's New Handheld Comments

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Can't wait for this!
I almost climaxed. But I was hoping to hear more intimate personal details about the sensual touch and texture of the new hand-held console. I wanted to hear your fingers every sense, your palm close encounter and your body's tingling feeling in that fifteen minutes of cloud 9. You almost had me at sore hands. [Derp]
so whats the specs and release date and price for aussies?
It's shaping up nicely.
One question, is there an option to turn the back touch pad off?
does it use UMDs? or just all downloads?
Iv'e heard that it uses neither UMDs or downloads as it's primary method of storing games (although it obviously will still support downloads!!) . Rather, they will come on little proprietary cards, or mini cartridges if you will. This combined with the OLED screen should = great battery life !!
It does not use UMD's.
It uses downloads and memory cards, like a SD card but a special on Sony have made especially for it.
100% NO UMD. Sony learnt their lesson there :P

DonnieK said: It does not use UMD's.
It uses downloads and memory cards, like a SD card but a special on Sony have made especially for it.
100% NO UMD. Sony learnt their lesson there



Sony have also put in place a requirement for developers offering games on physical media to also offer the same game in digital (downloadable) format... According to Sony, this applies to EVERY physical media-based game.
I don't get it..so how are you supposed to hold it?

Matteh said: I don't get it..so how are you supposed to hold it?


with you hands :P

Froggy said:

Matteh said: I don't get it..so how are you supposed to hold it?


with you hands


yeah but now you hold it like....differently....apparently
I always hold mine from the edges anyway. Index fingers on the should buttons, thumbs on the face buttons, middle finger supporting the unit pointing downwards from the top to the bottom and my remaining two fingers tucked into my palm. I'd naturally be not resting my fingers in the zone where the touch pad on the rear would be. I would simply have to slide my extra fingers out when required to use the rear panel.
I don't think the holding aspect would pose any problems to me either, from memory when I played my PSP I sort of balanced it precariously on the tips of my fingers so I could comfortably use the shoulder buttons.

On another note, what did you actually get to do with it?

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