Why we aren't ready for total digital distribution

Featured 30 Comments 35 Votes 1614 Views 20/02/2012 Back to Articles

While Ben's article polarised opinions on whether or not digital distribution is being embraced here in Australia, I thought it is time to look at why, logistically, it is not possible in the current state of both Australian internet services, and platform idiosyncrasies, to rely only on.

First and foremost, some hard data. As recently as June 2011, around 10.3 million "broadband" connections were in place - where "broadband" is considered a connection with a speed greater than 256kbps. Of these, just under 4.8 million were classed as "mobile internet" services - a higher number than the amount of DSL connections, which stood at just under 4.5 million. Anyone who has actually tried a mobile internet device, or even browsed the web for a few minutes on their smartphone, knows two things:
1) The speed simply is not fast enough for long enough to make downloading anything over a couple of megabytes sustainable; and
2) Data prices are far too steep to make this a feasible way to download large files.


"But Tom," I hear you say, "we still have over five million high-speed internet users!" While this may be true, think about a couple of things - namely, the number of people who do not have high-download broadband plans, and the number of people whose speed is still below 3 megabits per second (and who cannot increase this speed). While making a plan change to bump up the quota may seem a trivial and obvious solution to ourselves, a huge number of account holders, often the people who do not play games themselves, do not see the value in doing so. This is especially true for customers stuck on Telstra Wholesale, ADSL1-capable exchanges, as the prices and quotas are usually significantly less generous than those of us on ADSL2 capable exchanges.


The big pushers for digital distribution in Australia are Steam users, and, given how flawlessly the download service works, this is perfectly understandable. However, each of the consoles have less than comparable download services. Without the ability to comprehensively manage downloads, digital distribution will always be hard to embrace for console users. Systems need to be in place to easily schedule, pause and generally oversee downloads. Updates need to be proactively downloaded before I go to start a game; heck, the PlayStation doesn’t even let you do this in the background, essentially rendering your console a loud brick, sometimes up to 30 minutes at a time, five or six times over the life of a game (unless you pay $70 a year for the ‘privilege’ of PlayStation+). Until these management systems are in place, consoles simply cannot support total digital distribution.

Another of the purported bonuses of digital distribution is the lower price tag customers pay for products. However, as seen with many Steam titles, this lower price is not always passed on to customers. While Steam’s catalogue is enormous, and there are numerous, very high-quality games at low prices, new releases certainly attract an Australian Dollar premium. Modern Warfare 3 still retails at 99.99AUD, compared to around 59.99USD. The Elder Scrolls V: Skyrim is at 89.99AUD, and again at 59.99AUD. While some price disparity is inevitable, digital distribution eliminates most of the factors previously blamed for higher prices, the most obvious (and frequent) of which was the proposed shipping charge to send goods “all that way” to Australia.

If the prices are not substantially better for digital content than disc-based content, there is absolutely no reason for me to spend anywhere from 1 to 3 hours waiting for a game to download, when I could go to the store 5 minutes away and pick it up in person. This is not an argument about whether having a downloaded game is better than a physical disc - everyone has their own preferences there. It is simply commonsense, though, to buy the game from a store, and not waste large amounts of download quota, unless you are making a hefty saving doing so.

While the impending rollout of the National Broadband Network may look to increase both access and speed across a majority of Australia, it is still a number of years from completion - even many of the early metropolitan areas have not yet had fibre cable paths laid. In addition, there are currently too few high-speed, high-quota services in place, and consoles do not have the management services in place to support a digital-only distribution system in Australia. Until these issues are taken care of, digital distribution is too inconvenient, and unsustainable, to take effect.

By Tom Hughes

Would you rather digital-only distribution for your games? Where do you think the system breaks down, and how long do you think it will be until consoles AND PC’s are both digital-only platforms? Leave your comments below!

Link to us http://ps3.mmgn.com/Articles/Why-we-arent-ready-for-total-digital-dis
Article by: tommo47 10795Kudos 20/02/2012
Tags: 360 digital download nintendo pc playstation ps3 steam wii xbox
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Why we aren't ready for total digital distribution Comments

That first picture made me lol.
I like buy a few cheap games from steam but anything higher than $40+ I want a physical copy because the size of the game would probably be higher than 2GB. But steam is good because I don't have to leave my room to get a game. :)
To be honest, I hope we don't go total digital distribution, I like having the game cases with their awesome box-art on the shelf.
Doesn't anyone else like this?
SONY
+

conduit28 said: To be honest, I hope we don't go total digital distribution, I like having the game cases with their awesome box-art on the shelf.
Doesn't anyone else like this?


It's not so much about disc vs digital, though. It's more about the fact that general consensus is that eventually we will shift towards a far more digitally-based distribution service. While I too prefer a disc and a case, it becomes irrelevant when our systems can't support the alternative.
$80 for PlayStation+?

Firstly, PlayStation+ gives you a lot more than just background-downloads... FREE game trials, FREE content (including games) and most importantly (in my opinion), BIG discounts on games (including "premium" games)!

Secondly, it's only $70/year... Yes that's only ten Dollars less than what you said, but ten Dollars is a lot these days, especially in these tight times.

Maybe you did it unintentionally, maybe it was deliberate (are you an XBox user, by any chance?), but you shouldn't mis-lead readers.


Getting back on topic, you're wrong about taking forever to download over mobile broadband, at least in the case of Telstra, however you couldn't be more right about the cost factor...

I am in what is technically considered a high-income bracket and when I was using mobile broadband, I could afford it, but the cost was epic, especially seeing as I was on the largest plan and using it to download content to my PSP (PlayStation Portable) - until prices come down, you're absolutely right that it is not viable.

As for so-called "high-speed broadband" at home, well don't even get me started on that!

I am on an ADSL2 service with what should theoretically be our fastest network and whilst the speed isn't exactly slow, I'd expect a LOT faster in this day and age...

CybaCowboy said: $80 for PlayStation+?
Firstly, PlayStation+ gives you a lot more than just background-downloads... FREE game trials, FREE content (including games) and most importantly (in my opinion), BIG discounts on games (including "premium" games)!
Secondly, it's only $70/year... Yes that's only ten Dollars less than what you said, but ten Dollars is a lot these days, especially in these tight times.
Maybe you did it unintentionally, maybe it was deliberate


Thanks, editing now. For the record, I am a PS3 user the majority of the time. Also, the point I was making wasn't that this is all you get for the price, but that you have to pay the entire price to have access to the feature. If I could pay $5 for automatic updates, I would.

CybaCowboy said:
Getting back on topic, you're wrong about taking forever to download over mobile broadband, at least in the case of Telstra, however you couldn't be more right about the cost factor...
I am in what is technically considered a high-income bracket and when I was using mobile broadband, I could afford it, but the cost was epic, especially seeing as I was on the largest plan and using it to download content to my PSP (PlayStation Portable) - until prices come down, you're absolutely right that it is not viable.
As for so-called "high-speed broadband" at home, well don't even get me started on that!
I am on an ADSL2 service with what should theoretically be our fastest network and whilst the speed isn't exactly slow, I'd expect a LOT faster in this day and age...


The problem with mobile internet is that it is way too vulnerable to a number of factors that limit its viability for big downloads. When talking big downloads, imagine GB after GB....let's pick an arbitrary number, say 8GB. I would be enormously surprised if an 8GB download finished without any error using a mobile internet device, mainly because over the period of time it would take to download so much data, dropouts or standstills in service would be very likely; if this is not true in your experience I'm stoked for you, but in my experience, and from dealing with mobile internet customers, I know that this does happen on a consistent basis.
I'm more than happy to embrace 100% digital distribution, but I don't give a rat's ass about anyone else's circumstances besides my own. As long as it's viable for me (which it is), I'll support it.

Silence said: I'm more than happy to embrace 100% digital distribution, but I don't give a rat's ass about anyone else's circumstances besides my own. As long as it's viable for me (which it is), I'll support it.


this... screw you all I'm only looking after myself.. =D

Silence said: I'm more than happy to embrace 100% digital distribution, but I don't give a rat's ass about anyone else's circumstances besides my own. As long as it's viable for me (which it is), I'll support it.


Do you play console games, or just PC games?

M@ndyz said:

Silence said: I'm more than happy to embrace 100% digital distribution, but I don't give a rat's ass about anyone else's circumstances besides my own. As long as it's viable for me (which it is), I'll support it.


this... screw you all I'm only looking after myself..


But Mandy I know you are a console gamer and you buy disc games. Would you like your XBox 360 to stop selling disc games and only make them available for download, at the same price as RRP in EB Games?

tommo47 said:

Silence said: I'm more than happy to embrace 100% digital distribution, but I don't give a rat's ass about anyone else's circumstances besides my own. As long as it's viable for me (which it is), I'll support it.


Do you play console games, or just PC games?

M@ndyz said:

Silence said: I'm more than happy to embrace 100% digital distribution, but I don't give a rat's ass about anyone else's circumstances besides my own. As long as it's viable for me (which it is), I'll support it.


this... screw you all I'm only looking after myself..


But Mandy I know you are a console gamer and you buy disc games. Would you like your XBox 360 to stop selling disc games and only make them available for download, at the same price as RRP in EB Games?


well you are right about Xbox live games they are expensive.. That's why ATM I'm a PC gamer.. I picked up kingdoms of amular for $59 on release date which if I had of waited for a UK Xbox copy for a similar price it would have been over a week later.. man I have switched cause I have 200gbs of data and its just cheaper for me to buy steam games.. :S
As a PC gamer, I am already using digital distribution only. I get my games from Steam and GOG.com, or from whatever sites an indie developer makes their game available from. Even if the RRP was the same as retail, I'd still use DD because it's easier, more convenient, and ultimately faster than using physical media. It's the difference between sitting here for half an hour or so installing from discs, then manually installing patches, versus telling Steam to download a game and going off to do something else (even though the download may take several hours).

The big problem with DD for console gamers is that your console becomes a big dumb hunk of plastic while it's downloading. I can do other things on my computer, even play other Steam games during a download. Besides that, I don't know if you can back up console downloads to physical media to save yourself the trouble of downloading them (which I would do for stuff like Elder Scrolls games, whose file structure can get messy from multiple mod installations and require reinstallation to clean up, or Far Cry 2, which I come back to over and over).

There's also the pull of used game sales. Console gamers can trade their games in for store credit, basically knocking down the price of new games to maybe half price or less, if they're willing to trade for it. DD removes that option.

tommo47 said:

Silence said: I'm more than happy to embrace 100% digital distribution, but I don't give a rat's ass about anyone else's circumstances besides my own. As long as it's viable for me (which it is), I'll support it.


Do you play console games, or just PC games?


I'm primarily a PC gamer. That said, there aren't enough console-exclusive games that I desperately want, so downloading the half-dozen I'm interested in isn't a problem at all.

tommo47 said:The problem with mobile internet is that it is way too vulnerable to a number of factors that limit its viability for big downloads. When talking big downloads, imagine GB after GB....let's pick an arbitrary number, say 8GB. I would be enormously surprised if an 8GB download finished without any error using a mobile internet device, mainly because over the period of time it would take to download so much data, dropouts or standstills in service would be very likely; if this is not true in your experience I'm stoked for you, but in my experience, and from dealing with mobile internet customers, I know that this does happen on a consistent basis.




Yeah, I never thought of that...

In my experience, downloads are usually pretty reliable on Telstra due to its speed, coverage, bandwidth and other factors, but I would imagine that on a less-capable network, this could be a problem.

There are of course, easy fixes to this (such as being able to "pause" a download if the connection is lost, rather than restarting the download, as is the case with most digital game downloads), however the manufactures need to implement this first...


Personally I prefer digital downloads for portable gaming devices, but for home consoles I usually stick to the physical games, not because of the time spent downloading, but because of the limitations found in internal storage.

I am lucky enough to be on a fairly large home broadband plan with fast-ish speeds (if you can call ADSL2+ "fast), but I can imagine that this is not the case for everyone, particularly those stuck on an ADSL1 system.


You are right though - until Internet speeds increase considerably or there is a significant price difference between retail games and digital games, it'll never truly take off here...

The NBN is a start, but realistically, it's going to be 5-10+ years before the majority of Australians have access to it (and even then I question just how much of a difference it will make)!

Desi said:It's the difference between sitting here for half an hour or so installing from discs, then manually installing patches, versus telling Steam to download a game and going off to do something else (even though the download may take several hours).

Good point. Consoles, on the other hand, don't require much user intervention in installing updates and patches. And of course, your next point...

Desi said:The big problem with DD for console gamers is that your console becomes a big dumb hunk of plastic while it's downloading. I can do other things on my computer, even play other Steam games during a download.

is spot on. Until consoles have the hardware and the process management to multitask, it just won't work as a standard.

Desi said:There's also the pull of used game sales. Console gamers can trade their games in for store credit, basically knocking down the price of new games to maybe half price or less, if they're willing to trade for it. DD removes that option.

Again this is a very good point, and given the way retailers are currently trending, with the profit they make from used games vs. new games, this is surely something they will be monitoring pretty tightly. Then again, since developers have started to implement online passes and other measures to discourage purchasing second-hand games, the ability to trade in games may be irrelevant in five or ten years.

CybaCowboy said:
There are of course, easy fixes to this (such as being able to "pause" a download if the connection is lost, rather than restarting the download, as is the case with most digital game downloads), however the manufactures need to implement this first...

You are bang on the money there. With consoles the way they are, nobody wants to risk getting 85% of the way through a download, only for it to bork and have to start again.

CybaCowboy said:
I am lucky enough to be on a fairly large home broadband plan with fast-ish speeds (if you can call ADSL2+ "fast), but I can imagine that this is not the case for everyone, particularly those stuck on an ADSL1 system.

Exactly, and realistically, ADSL2 is available only in metropolitan or perhaps some "satellite town" areas; very few rural towns have ADSL2 access, and even some metro customers have awful speeds, given the massive areas some exchanges are used to cover.

CybaCowboy said:


The NBN is a start, but realistically, it's going to be 5-10+ years before the majority of Australians have access to it (and even then I question just how much of a difference it will make)!

I think the fibre connections will make a massive difference compared to ADSL2 services, but I know I would not recommend anyone sign up to a 100mbps plan. 50mbps is even potential overkill. The big issue is that the NBN rollout has to outlast 10 years and 3 elections to be completed - otherwise half the community will be on high-speed fibre, and half on dodgy copper lines.
As I recently switched to PC from console I'm all for digital distribution for myself as I can handle it, but I know a lot of my friends who still play console turn their noses up at the idea of DD even though they have better internet connections than myself. I don't know whether this just them being stuck in their ways or they prefer to go get the game quickly and start playing versus waiting for the download.

I will say one thing for a Steam negative, while it is perfect for me as is, a closer server for better speeds would be good, while my Steam does download about 650-700kb/s on average which is fine, takes me about 3 hours to download a 10GB game, impatience is always an issue when you buy something new, you wanna play it ASAP :P
Its a shame that steam, origin etc are only for the pc market, imagine what a bit of competition against psn and live would do for the price of our games.
Im also of the opinion that our data plans are overpriced and rather underwhelming performance wise.
I think i'd buy physical copies of my favourite series games as i like the boxes with art and all that, but if it was just games i'd buy on a whim or on sale then dd fits the bill quite well especially at a lower price point. Thats just my 2 cents
YOUR just jelus becus I can afford FAST... ER internetz then U!!!!!

Oh, I dig your article though. Great read. :)
It'll eventually happen. Boxes won't go away because publishers and retailers will always find away to get the brand actually into your hands. So even if it's just a Special Edition with a download code + disc, kind of like how we see DVD + Digital Copies.

Australia's <em>ready</em> for it, it's just a little hesitant atm.

CybaCowboy said:The NBN is a start, but realistically, it's going to be 5-10+ years before the majority of Australians have access to it (and even then I question just how much of a difference it will make)!



Not that it'll matter if Abbott wins the next election. He's looking to "find a much cheaper upgrade option" and halt the the NBN in its tracks if he wins. So those on NBN can keep it, and the NBN will be no more. Since the Libs don't like spending money, i wouldn't imagine they'd ever put down a fiber network, so i dunno what Abbotts plan is (tho he has said something about high-speed wireless, god help us all).

Kerosanak said:
I will say one thing for a Steam negative, while it is perfect for me as is, a closer server for better speeds would be good, while my Steam does download about 650-700kb/s on average which is fine, takes me about 3 hours to download a 10GB game, impatience is always an issue when you buy something new, you wanna play it ASAP



Isn't it usually 3 hours by the time you get in the car, go to the shops, find a carpark, go to the game store, find the game, wait in line, pay for it, get back to the car, get home, open it, find the CD key then install it? [MOG]

My point is made more relevant by the fact that only a select few Steam games are over 7gb anyway, so its usually less than 3 hours to install it :P

Foetoid said: high-speed wireless


lol [MOG]

BBking said: YOUR just jelus becus I can afford FAST... ER internetz then U!!!!!
Oh, I dig your article though. Great read.


Muchos gracias, amigo [MOG]

Foetoid said:
Not that it'll matter if Abbott wins the next election. He's looking to "find a much cheaper upgrade option" and halt the the NBN in its tracks if he wins. So those on NBN can keep it, and the NBN will be no more. Since the Libs don't like spending money, i wouldn't imagine they'd ever put down a fiber network, so i dunno what Abbotts plan is (tho he has said something about high-speed wireless, god help us all).

Wireless internet isn't even that bad, it's just very limited in scope, a little less stable, and it doesn't deliver what it is capable of - but neither does ADSL so :O
Well on paper, NextG - Telstra's wireless network - is theoretically capable of close to 100Mbits/s... Of course this has only been proven internally under "lab conditions" - in other words, right next to the transmitter with no interference at all on a private network, thus maximizing the bandwidth; perfect conditions that we would never see in the real world!

It'll be a long, long time before consumers see those sorts of speeds via wireless broadband, but Telstra have proved that it's theoretically possible (of course what is theoretically possible doesn't always translate well into the real world!).
Great article! I should point out that the high pricing on Steam varies from publisher to publisher, it's basically then trying not to shoot themselves in the foot in the retail scene or supporting the fatal outlets. Valve for example do not do it. A brand new title from them will be $50. Or like L4D2 available in a 4 pack which brought the day 1 price down to $37!

Publishers like Activision are the worst for the high pricing. Most of the smaller less asshole-esque publishers will not pointlessly ream aussies.

I would also buy DD on my consoles if it was fast enough but for done reason my PS3 downloads incredibly slow on wireless. A full game woulda take days! I just CBF with discs anymore.

Skarteh said: Great article! I should point out that the high pricing on Steam varies from publisher to publisher, it's basically then trying not to shoot themselves in the foot in the retail scene or supporting the fatal outlets. Valve for example do not do it. A brand new title from them will be $50. Or like L4D2 available in a 4 pack which brought the day 1 price down to $37!
Publishers like Activision are the worst for the high pricing. Most of the smaller less asshole-esque publishers will not pointlessly ream aussies.
I would also buy DD on my consoles if it was fast enough but for done reason my PS3 downloads incredibly slow on wireless. A full game woulda take days! I just CBF with discs anymore.


Appreciate it mate :) Certainly there are heaps of benefits to Steam than to the PS Store or XBox Live. The 4-packs are one instance that I had forgotten to mention. It would be great to see these sorts of distribution channels open up, with more competitive pricing, but it doesn't appear possible on this generation - this is why I believe it will be 5+ years before digital distribution has any real chance of taking a majority of sales away from bricks'n'mortar stores.

CybaCowboy said: Well on paper, NextG - Telstra's wireless network - is theoretically capable of close to 100Mbits/s... Of course this has only been proven internally under "lab conditions" - in other words, right next to the transmitter with no interference at all on a private network, thus maximizing the bandwidth; perfect conditions that we would never see in the real world!
It'll be a long, long time before consumers see those sorts of speeds via wireless broadband, but Telstra have proved that it's theoretically possible (of course what is theoretically possible doesn't always translate well into the real world!).


Yeah, in the same way ADSL2 is capable of 24mbps....only difference being some ADSL2 customers will actually SEE that speed, I would say no actual Telstra mobile internet customer would ever get 100mbps! In my experience, wireless internet technologies are just far too prone to congestion issues, worse than "my internet is slow in peak time" situations, where the service is rendered unusable. Doesn't happen too often but in places it does happen, it is damn hard to resolve.

Foetoid said:

Kerosanak said:
I will say one thing for a Steam negative, while it is perfect for me as is, a closer server for better speeds would be good, while my Steam does download about 650-700kb/s on average which is fine, takes me about 3 hours to download a 10GB game, impatience is always an issue when you buy something new, you wanna play it ASAP


Isn't it usually 3 hours by the time you get in the car, go to the shops, find a carpark, go to the game store, find the game, wait in line, pay for it, get back to the car, get home, open it, find the CD key then install it?
My point is made more relevant by the fact that only a select few Steam games are over 7gb anyway, so its usually less than 3 hours to install it



I walk to the shops, and even then all that would take me about an hour and a half [MOG]

tommo47 said:

BBking said: YOUR just jelus becus I can afford FAST... ER internetz then U!!!!!
Oh, I dig your article though. Great read.


Muchos gracias, amigo


BTW, my first comment was about the jibberish going on in that other article. They should go back to watching ACA or TT. :P

I know DD will grow and take over but not to the extent of being the only sole avenue to purchase games/media within 5 years.
DD will do for games what email and internet did for business. We're supposed to be in a paperless society now? Tell that to the shredding pile I eradicate daily at work... Boxed copies will never die.

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