BioShock Infinite vigors locations and tips

by Gaetano 'Xbot' Prestia Featured 10 Comments 15 Votes 5412 Views 27/03/2013 Back to Articles

Vigors are the bread-and-butter of the BioShock Infinite experience. They replace plasmids from the first two BioShock games as the game's primary special "power".

There are eight in total, each with two upgrades and numerous uses.

To ensure you find and use the vigors and their upgrades to the best ability, check out our BioShock Infinite tips.

Murder of Crows


What is it?

It gives Booker control over a murderous group of crows.

Where is it?

Booker acquires it after killing the leader of the Cult of the Raven on the Comstock Center rooftop.

What's it good for?

It's great for breaking up large groups of enemies, and distracting enemies while refuelling on ammo, salts and health.

Upgrade Price
Trap 1485
Boost 545
Total Upgrade Cost 2030
Skill Description
Firearms Specialist
  • Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%
  • Level 2: Headshot and weak spot damaged increased by 15% for firearms
  • Level 3: Grenade capacity increased by 2, damage radius increased by 30%
    Ferroflui Stabilizer
    • Level 1: Magshield blast cost redused by 20%
    • Level 2: Catching bullets ammo drain reduced by 20%
    • Level 3: Magshield Blast max enemy kills increased by 2
      Combat Suit
      • Level 1: Damage in cover reduced by 10%
      • Level 2: Health regeneration rate increased by 25%
      • Level 3: Maximum health increased by 20%

        Shock Jockey


        What is it?

        Shock Jockey allows Booker to unleash a large amount of energy, electrocuting enemies and starting machinery.

        Where is it?

        It can be found in the Hall of Heroes gift shop early in the game.

        What's it good for?

        Use this bad boy to electrocute enemies standing in water puddle, or, when the Chain Aid is bought, to electrocute multiple enemies at once.

        Upgrade Price
        Chain 1265
        Enhanced Duration 575
        Total Upgrade Cost 1840

        Devil's Kiss


        What is it?

        Devil's Kiss gives Booker the power of fire: shoot fireballs better than Mario ever did!

        Where is it?

        Booker acquires it early in the game after defeating the first Fireman.

        What's it good for?

        Large groups of small enemies will cry in pain with a single ball of fire. Combine this with Murder of Crows to send crazy, firing crows the way of your enemies.

        Upgrade Price
        Aid 1240
        Boost 666 (Eek!)
        Total Upgrade Cost 1907

        Possession


        What is it?

        Possession gives Booker the power of God: turn enemy machinery and humans into friendlies.

        Where is it?

        Pick up this gem of a vigor early in the game in the carnival.

        What's it good for?

        It's useful on stronger enemies, who can help you can take multiple enemies. Only problem is that large enemies don't suicide once it wears off, so you need to rely on the enemies to turn their attention to it take it down. Also good on turrets that are stopping you from progressing.

        Upgrade Price
        Possess humans 50
        Use fewer salts 1653
        Total Upgrade Cost 1703

        Charge


        What is it?

        Booker can charge towards enemies with intense force using this vigor.

        Where is it?

        It's in the Flinkton Proper level inside the elevator shaft.

        What's it good for?

        This is useful against large, powerful enemies, and groups of enemies bundled together.

        Upgrade Price
        Aid 1615
        Boost 555
        Total Upgrade Cost 2169

        Return to Sender


        What is it?

        This allows Booker to absorb incoming enemy projectiles without damage, and even throw it back to them once upgraded.

        Where is it?

        It's located in the Downtown Emporia area. After Elizabeth unlocks the gate, it's in the hallway.

        What's it good for?

        Once upgraded this can be a very useful vigor, especially later in the game when the difficulty ramps up. Great to send RPG missiles back to those pesky enemies bombarding Booker from a distance.

        Upgrade Price
        Aid 1287
        Fewer salts 898
        Total Upgrade Cost 2185

        Undertow


        What is it?

        Use a powerful force of water to pull enemies toward Booker or push them away.

        Where is it?

        Find it in the entry of Fink's Factor next to a corpse behind the main desk.

        What's it good for?

        You can use this as a whip to pull in enemies that are bombarding you from a distance, or use it to push them away, particularly larger, stronger enemies.

        Upgrade Price
        Aid 306
        Boost 1143
        Total Upgrade Cost 1449

        Bucking Bronco


        What is it?

        This vigor allows Booker to suspend enemies in the air temporarily without them fighting back.

        Where is it?

        Find it in the Hall of Heroes.

        What's it good for?

        Large groups of enemies when Booker's in a pickle, and large enemies. Hang those enemies out to dry and then shock them with Shock Jockey!

        Upgrade Price
        Aid 777
        Boost 421
        Total Upgrade Cost 1198
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        BioShock Infinite vigors locations and tips Comments

        Leave a comment Log in with Facebook
        Nice guide! Funnily enough, I didn't purchase any vigors in the entire game, as I found every one of them.

        gdmatt said: Nice guide! Funnily enough, I didn't purchase any vigors in the entire game, as I found every one of them.



        Oh you can purchase them? I found them also so they were never available in the vending machine to begin with.
        I like the devils kiss and bucking bronco the best

        M@ndyz said: I like the devils kiss and bucking bronco the best



        Possession and shock jockey for me :)

        Beta said:

        gdmatt said: Nice guide! Funnily enough, I didn't purchase any vigors in the entire game, as I found every one of them.


        Oh you can purchase them? I found them also so they were never available in the vending machine to begin with.



        I believe you can, unless I read the item list wrong in some of the vendors. Nevertheless, some of the upgrades are a ton of fun.

        gdmatt said:

        Beta said:

        gdmatt said: Nice guide! Funnily enough, I didn't purchase any vigors in the entire game, as I found every one of them.


        Oh you can purchase them? I found them also so they were never available in the vending machine to begin with.


        I believe you can, unless I read the item list wrong in some of the vendors. Nevertheless, some of the upgrades are a ton of fun.



        I can't remember being able to buy plasmids in the first two games...maybe I'm mistaken. I always thought you had to find them in the world otherwise you'd miss out. I know that sometimes you come across a canister in the world for a vigor you already have but it just fills up your salt meter.
        @beta you could but the vending machines were mostly used for upgrades and the secondary engineering effects.
        Get the crow upgrade, use it, shoot enemies in legs.
        SO MANY CROW TRAPS.

        So good!
        How come the Possession upgrade is so much cheaper? It's quite useful [Shifty]

        Ben said: How come the Possession upgrade is so much cheaper? It's quite useful



        I think that it's more an introductory vigor: they want you to posses all enemies. It's a solid vigor but costs a lot to use (lots of salts).

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