Fuse character skill tree guide

by Gaetano 'Xbot' Prestia Featured 1 Comments 6 Votes 2360 Views 04/06/2013 Back to Articles

Fuse, the new cooperative shooter from Ratchet and Clank developer Insomniac Games, launched last week. We think it's good, not great, and certainly recommended that you give it a go if you're after a solid co-op shooter.

If you do take the plunge, here's a skills tree guide to help you push through the campaign.

Which character do you like using the most?

Dalton Fuse Skill Tree

Tier 1

Skill Description
Firearms Specialist
  • Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%
  • Level 2: Headshot and weak spot damaged increased by 15% for firearms
  • Level 3: Grenade capacity increased by 2, damage radius increased by 30%
    Ferroflui Stabilizer
    • Level 1: Magshield blast cost redused by 20%
    • Level 2: Catching bullets ammo drain reduced by 20%
    • Level 3: Magshield Blast max enemy kills increased by 2
      Combat Suit
      • Level 1: Damage in cover reduced by 10%
      • Level 2: Health regeneration rate increased by 25%
      • Level 3: Maximum health increased by 20%

        Tier 2

        Skill Description
        Deployable Shield Deploys random magshields where directed
        Firearms Expert
        • Level 1: Firearm damage for friendlies shooting through magshield increased by 10%
        • Level 2: Guardian, Dragonfly and Prowler damaged increased by 15%
        • Level 3: Savager, Daybreaker and Harbinger damaged increased by 15%
          Delpoyable Shield Upgrade
          • Level 1: Deployable Magshield last extra 10 seconds
          • Level 2: Deployable shields ammo cost reduced by 50%
            Overcharge Capacitor
            • Level 1: Critical strike for Magshield blasts increased by 10%
            • Level 2: Critical strike for Magshield blasts increased by 15%
            • Level 3: Critical strike for Magshield blasts increased by 20%

              Tier 3

              Skill Description
              Fuse grenades Level 1: Grenades unleash one Fuse tendril when exploding
              Xenotech Circuitry
              • Level 1: Firearm kills have 10% chance of Xenotech ammo recharge
              • Level 2: Firearm kills have 20% chance of Xenotech ammo recharge
              • Level 3: Firearm kills have 30% chance of Xenotech ammo recharge
                Fuse Grenade Upgrade
                • Level 1: Two weaponized Fuse tendrils unleashed when exploded
                • Level 2: Three weaponized Fuse tendrils unleashed when exploded
                  Kinetic Converter
                  • Level 1: Every volley caught adds 2% chance of critical strike for next Magshield blast
                  • Level 2: Every volley caught adds 4% chance of critical strike for next Magshield blast
                  • Level 3: Every volley caught adds 6% chance of critical strike for next Magshield blast

                    Tier 4

                    Skill Description
                    Fusion Unlocks Fusion Ability, which adds unlimited Xenotechn ammo and invincibility for a short period.
                    Firearms Master
                    • Level 1: Dragonfly, Guardian and Prowler damage increased by 15%
                    • Level 2: Savager, Harbinger and Daybreaker damage increased by 15%
                      Fusion Upgrade
                      • Level 1: Add full health and unlimited ammo to friendlies for 10 seconds
                      • Level 2: 100% critical strikes with Magshield blasts
                        Reserve Fusion Cells
                        • Level 1: Fusion duration increased by 2 seconds and gain by 10%
                        • Level 2: Fusion duration increased by 4 seconds and gain by 20%

                          Isabelle Sinclair Fuse Skill Tree

                          Tier 1

                          Skill Description
                          Firearms Specialist
                          • Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%
                          • Level 2: Headshot and weak spot damaged increased by 15% for firearms
                          • Level 3: Grenade capacity increased by 2, damage radius increased by 30%
                            Reinforced Melantine
                            • Level 1: Enemies stay crystallized for 3 extra second
                            • Level 2: Shattergun ammo rounds increased by 30%
                            • Level 3: 2 extra targets added to Crystel effect chain
                              Combat Suit
                              • Level 1: Damage in cover reduced by 10%
                              • Level 2: Health regeneration rate increased by 25%
                              • Level 3: Maximum health increased by 20%

                                Tier 2

                                Skill Description
                                Med Beacon Deploys med beacon to heal and revive within its radius
                                Firearms Expert
                                • Level 1: Firearm damage for friendlies shooting near Med Beacon increased by 10%
                                • Level 2: Guardian, Dragonfly and Prowler damaged increased by 15%
                                • Level 3: Savager, Daybreaker and Harbinger damaged increased by 15%
                                  Med Beacon Upgrade
                                  • Level 1: Heal rate for Med Beacon improved by 30%
                                  • Level 2: Med Beacon active for 10 extra seconds
                                    Overcharge Capacitor
                                    • Level 1: 5% chance of critical strike with Shatter kills
                                    • Level 2: 10% chance of critical strike with Shatter kills
                                    • Level 3: 15% chance of critical strike with Shatter kills

                                      Tier 3

                                      Skill Description
                                      Fuse grenades Level 1: Grenades unleash one Fuse tendril when exploding
                                      Xenotech Circuitry
                                      • Level 1: Firearm kills have 10% chance of Xenotech ammo recharge
                                      • Level 2: Firearm kills have 20% chance of Xenotech ammo recharge
                                      • Level 3: Firearm kills have 30% chance of Xenotech ammo recharge
                                        Fuse Grenade Upgrade
                                        • Level 1: Two weaponized Fuse tendrils unleashed when exploded
                                        • Level 2: Three weaponized Fuse tendrils unleashed when exploded
                                          Medic Overcharge Amp
                                          • Level 1: 2% increase chance of critical strike with next shatter for each heal or revive
                                          • Level 2: 4% increase chance of critical strike with next shatter for each heal or revive
                                          • Level 3: 6% increase chance of critical strike with next shatter for each heal or revive

                                            Tier 4

                                            Skill Description
                                            Fusion Unlocks Fusion Ability, which adds unlimited Xenotechn ammo and invincibility for a short period.
                                            Firearms Master
                                            • Level 1: Dragonfly, Guardian and Prowler damage increased by 15%
                                            • Level 2: Savager, Harbinger and Daybreaker damage increased by 15%
                                              Fusion Upgrade
                                              • Level 1: Add full health and unlimited ammo to friendlies for 10 seconds
                                              • Level 2: 100% critical strikes with Shatter kills
                                                Reserve Fusion Cells
                                                • Level 1: Fusion duration increased by 2 seconds and gain by 10%
                                                • Level 2: Fusion duration increased by 4 seconds and gain by 20%

                                                  Jacob Kimble Fuse Skill Tree

                                                  Tier 1

                                                  Skill Description
                                                  Firearms Specialist
                                                  • Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%
                                                  • Level 2: Headshot and weak spot damaged increased by 15% for firearms
                                                  • Level 3: Grenade capacity increased by 2, damage radius increased by 30%
                                                    Poyatomic Mercury
                                                    • Level 1: Ammo capacity for Arcshot increased by 25%
                                                    • Level 2: Arcshot headshot and weak spot damage shots increased by 20%
                                                    • Level 3: 5% increase on all damage for each bolt in an enemy
                                                      Combat Suit
                                                      • Level 1: Damage in cover reduced by 10%
                                                      • Level 2: Health regeneration rate increased by 25%
                                                      • Level 3: Maximum health increased by 20%

                                                        Tier 2

                                                        Skill Description
                                                        Charge Bolts Electrified bolts that burn enemies
                                                        Firearms Expert
                                                        • Level 1: Each enemy with a bolt attached has increase damaged by 20%
                                                        • Level 2: Guardian, Dragonfly and Prowler damaged increased by 15%
                                                        • Level 3: Savager, Daybreaker and Harbinger damaged increased by 15%
                                                          Charge Bolts Upgrade
                                                          • Level 1:20% increase to charged shots damage
                                                          • Level 2: 2 additional enemies added to charged shots chain
                                                            Overcharge Capacitor
                                                            • Level 1: 2% of critical strike on impact for Arcshot bolts
                                                            • Level 2: 3% of critical strike on impact for Arcshot bolts
                                                            • Level 3: 4% of critical strike on impact for Arcshot bolts

                                                              Tier 3

                                                              Skill Description
                                                              Fuse grenades Level 1: Grenades unleash one Fuse tendril when exploding
                                                              Xenotech Circuitry
                                                              • Level 1: Firearm kills have 10% chance of Xenotech ammo recharge
                                                              • Level 2: Firearm kills have 20% chance of Xenotech ammo recharge
                                                              • Level 3: Firearm kills have 30% chance of Xenotech ammo recharge
                                                                Fuse Grenade Upgrade
                                                                • Level 1: Two weaponized Fuse tendrils unleashed when exploded
                                                                • Level 2: Three weaponized Fuse tendrils unleashed when exploded
                                                                  Precision Overcharge Link
                                                                  • Level 1: Headshot of weak spot hit increases critical strike for next Arcshot by 1%
                                                                  • Level 2: Headshot of weak spot hit increases critical strike for next Arcshot by 2%
                                                                  • Level 3: Headshot of weak spot hit increases critical strike for next Arcshot by 3%

                                                                    Tier 4

                                                                    Skill Description
                                                                    Fusion Unlocks Fusion Ability, which adds unlimited Xenotechn ammo and invincibility for a short period.
                                                                    Firearms Master
                                                                    • Level 1: Dragonfly, Guardian and Prowler damage increased by 15%
                                                                    • Level 2: Savager, Harbinger and Daybreaker damage increased by 15%
                                                                      Fusion Upgrade
                                                                      • Level 1: Add full health and unlimited ammo to friendlies for 10 seconds
                                                                      • Level 2: 100% critical strikes with each Arcshot Bolt hit
                                                                        Reserve Fusion Cells
                                                                        • Level 1: Fusion duration increased by 2 seconds and gain by 10%
                                                                        • Level 2: Fusion duration increased by 4 seconds and gain by 20%

                                                                          Naya Deveraux Fuse Skill Tree

                                                                          Tier 1

                                                                          Skill Description
                                                                          Firearms Specialist
                                                                          • Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%
                                                                          • Level 2: Headshot and weak spot damaged increased by 15% for firearms
                                                                          • Level 3: Grenade capacity increased by 2, damage radius increased by 30%
                                                                            Antimatter Coolant
                                                                            • Level 1: War Rifle can shooter 25% more shots
                                                                            • Level 2: Ammo capacity increased 25% for Warp Rifle
                                                                            • Level 3: 30% more damage to enemies in Warm blasts
                                                                              Combat Suit
                                                                              • Level 1: Damage in cover reduced by 10%
                                                                              • Level 2: Health regeneration rate increased by 25%
                                                                              • Level 3: Maximum health increased by 20%

                                                                                Tier 2

                                                                                Skill Description
                                                                                Phantom Cloaking mechanism unlocked
                                                                                Firearms Expert
                                                                                • Level 1: While cloaked firearm damaged increased 10%
                                                                                • Level 2: Guardian, Dragonfly and Prowler damaged increased by 15%
                                                                                • Level 3: Savager, Daybreaker and Harbinger damaged increased by 15%
                                                                                  Phantom Upgrade
                                                                                  • Level 1: Cloaking lasts extra 4 seconds
                                                                                  • Level 2: 20% less cost for cloaking
                                                                                    Overcharge Capacitor
                                                                                    • Level 1: Critical strike liklihood increased 5% for warp blasts
                                                                                    • Level 2: Critical strike liklihood increased 10% for warp blasts
                                                                                    • Level 3: Critical strike liklihood increased 15% for warp blasts

                                                                                      Tier 3

                                                                                      Skill Description
                                                                                      Fuse grenades Level 1: Grenades unleash one Fuse tendril when exploding
                                                                                      Xenotech Circuitry
                                                                                      • Level 1: Firearm kills have 10% chance of Xenotech ammo recharge
                                                                                      • Level 2: Firearm kills have 20% chance of Xenotech ammo recharge
                                                                                      • Level 3: Firearm kills have 30% chance of Xenotech ammo recharge
                                                                                        Fuse Grenade Upgrade
                                                                                        • Level 1: Two weaponized Fuse tendrils unleashed when exploded
                                                                                        • Level 2: Three weaponized Fuse tendrils unleashed when exploded
                                                                                          Phantom Overcharge Link
                                                                                          • Level 1: Warp Rifle shots while cloaked have 1% more chance of critical strike
                                                                                          • Level 2: Warp Rifle shots while cloaked have 2% more chance of critical strike
                                                                                          • Level 3: Warp Rifle shots while cloaked have 3% more chance of critical strike

                                                                                            Tier 4

                                                                                            Skill Description
                                                                                            Fusion Unlocks Fusion Ability, which adds unlimited Xenotechn ammo and invincibility for a short period.
                                                                                            Firearms Master
                                                                                            • Level 1: Dragonfly, Guardian and Prowler damage increased by 15%
                                                                                            • Level 2: Savager, Harbinger and Daybreaker damage increased by 15%
                                                                                              Fusion Upgrade
                                                                                              • Level 1: Add full health and unlimited ammo to friendlies for 10 seconds
                                                                                              • Level 2: 100% critical strikes with each warp blast
                                                                                                Reserve Fusion Cells
                                                                                                • Level 1: Fusion duration increased by 2 seconds and gain by 10%
                                                                                                • Level 2: Fusion duration increased by 4 seconds and gain by 20%
                                                                                                  Link to us http://PS3.mmgn.com/Articles/fuse-character-skills-tree-guide
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