God Of War: Ascension preview - Exciting new experience or more of the same?

by Gaetano 'Xbot' Prestia Featured 13 Comments 9 Votes 1744 Views 04/03/2013 Back to Articles

After playing the first 30 minutes or so of God of War: Ascension, I can say quite confidently that, yes, this is the acclaimed God of War. But is that a good thing? This isn’t a game that really revolutionises the series, and the origin story that fills the gaps of Kratos’ past isn’t quite as refreshing as the PSP games (which are also prequels). So then why should we care?

We should care because it plays superbly, looks outstanding and does an admirable job of satisfying the hack-and-slash cravings of fans of the genre.

And yet it feels like just a doorstop game, a first-party exclusive of a big brand to counter the risky new IPs of The Last Of Us and BEYOND: Two Souls ahead of the “holidays 2013” release of the PlayStation 4.

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Disappointingly, the game hangs onto the severely outdated quick time event like the mechanic’s going out of fashion. After playing DmC and adoring that game’s subtle sound hints to prompt a gameplay mechanic -- like knowing when to attack a boss -- Ascension stays firmly embedded in the days of Shenmue, using the trivial QTE to end the experience’s most outrageously epic boss battles.

Yet it’s hard to fault much else with this game. It does a fantastic job of nailing down its core mechanics early on, including the fantastic grapple addition, which is a far more competent combat tool than Dante’s multiple grapples in DmC; having the ability to hold onto an enemy at a distance while taking down multiple others is something that works well and helps in building up large combos.

Visually, few games stand up to the beauty that is the God of War series’ set pieces. Ascension sets a pretty high standard early on, moving through the clouds, into God hands (literally) and through the deep gallows of a prison. As far as presentation goes, God of War: Ascension certainly lives up to the godly expectations set by its source material.

It’s hard to get as excited for Ascension as I did for God of War 3, and just like Microsoft’s own doorstop game, Gears of War: Judgment, it doesn’t quite do enough new to make it a must-have.

However, for fans of the series and genre looking for a new Kratos adventure, it looks set to be just as satisfying as its acclaimed predecessors.

What did you think of the God of War: Ascension demo?

By Gaetano Prestia

God of War: Ascension is due on PlayStation 3 on March 14.

Link to us http://PS3.mmgn.com/Articles/god-of-war-ascension-preview-exciting-ne
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God Of War: Ascension preview - Exciting new experience or more of the same? Comments

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GoWA and GoWJ being released in the some month is [Rage]
yeah but there is only 1 worth getting :) and you (MMGN) done a preview of said game
Tano
+

gammaray13 said: yeah but there is only 1 worth getting and you (MMGN) done a preview of said game



Judgment is looking pretty good though...

This isn’t a game that really revolutionises the series, and the origin story that fills the gaps of Kratos’ past isn’t quite as refreshing as the PSP games (which are also prequels). So then why should we care?

Chains of Olympus was (arguably) the worst in the series and didn't serve much meaning, I wouldn't really say it was refreshing.

Ghost of Sparda though, I'll give you that.

Disappointingly, the game hangs onto the severely outdated quick time event like the mechanic’s going out of fashion.

Been in every installment up until now, it's no suprise they would return.

It’s hard to get as excited for Ascension as I did for God of War 3, and just like Microsoft’s own doorstop game, Gears of War: Judgment, it doesn’t quite do enough new to make it a must-have.

Now I'm not saying it's a must have, but what were you expecting for it to be a must have?

A complete overhaul of the combat system to give it more depth and multiplayer is quite a lot to me given how the series hasn't changed too much since its birth.
I'm interested in multiplayer because of how they'll balance it out, keep players even. I'm keen to try that out. I hope it works. I actually want it to.

But I guess this is a prequel and not a sequel for a reason. I get the feeling it's supposed to feel like GoW 3.5. Maybe it's just me.

Must-have to me would be something revolutionary, new, that enhances the experience. That might be visuals, gameplay? I don't know. I don't know what would make a game a must-have until it has it. But I wouldn't say to someone that doesn't normally like GoW to rush out and buy this game. I might have for GoW3, because it was the series' HD debut.

I just see this and Judgment as being a, "Hey, here's a spin-off/prequel to tide you over until we give you the next-gen GoW".

That said, I don't think it not being "must-have" equates to it being a bad game. The quality of the production and gameplay is still superb. You look at a game on its own merits (or at least try to :P I try, I promise!)
Fair enough. I feel this would be a better entry point than 3 though, it's the same system just refined, same team from it, same engine but improved and the story itself is set further back than 1 which is better than making people start off at the conclusion to the series.

And 3.5's exactly what it's supposed to be. (not story wise though obviously)
as much as i loved the first 2 on ps2 (my fav games infact) ..i was quite let down by 3. graphics great but the gameplay didnt take me any where new. I wont buy 4 untill its in the bargin bin because i anticipate it will just be the same as 3.
Based on a 25 minute demo? Did you not try out all the new attacks? Did you manage to upgrade your weapon to see the new combos + parry system? God of War now has world weapons, physical attacks (kicking + punching), the tether mechanic, the new sliding platforming sections, new climbing system, promptless mini-games and a completely overhauled rage meter system. Then there's a whole lot more to come in the actual game, we haven't even been able to play with any magic yet (unless you played the total recall demo and had a small taster of the life cycle magic) and we haven't seen the wonder-tech in action.

What other game in a AAA franchise has evolved its core mechanics as much as God of War: Ascension has from God of War III this generation? Nothing.

Before you cry for them do 'do something new' maybe you should play past games and pay attention to all the changes we've already seen in God of War: Ascensions demos let alone what will be present in the full game.

God of War: Ascension is an absolute day one must buy and will be my GOTY. Evolution > Revolution when a franchise is as massively beloved, acclaimed and bestselling as God of War is.

And to the dick saying he was disappointed by God of War III, shut up. It's the most acclaimed, bestselling and more beloved game in the genre of all time and easily the best game in the series.
Butt hurt much Johnny?

It's a preview based on 30 minutes of gameplay. Given your overreaction anyone would think that he reviewed you sexual performance
I don't know about a 'must have', but the other games were pretty fun. The detail is always amazing and I love how all the levels are alive and constantly moving.
In the end, it's a game, right? To chuck on when you have a few minutes and have a bit of fun.

Loupek said: Butt hurt much Johnny?
It's a preview based on 30 minutes of gameplay. Given your overreaction anyone would think that he reviewed you sexual performance



lol wow, beat me to it, although I'd have admittedly put it a bit more articulately :P
Given he signed up just to say that, I wouldn't be surprised if he works somewhere in Sony, for a street-team or even for the developer. It is really sad when they do that.
I Think Johnny201 is one of those people who marry inaniment objects ie ...his god of war 3 disk.

www.ranker.com/...

...I think he is number 14

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