Gran Turismo 6: Real enough to confuse my body

by Ben Salter Featured 8 Comments 22 Votes 5217 Views 27/06/2013 Back to Articles

Gran Turismo 6 looks stunning.

It’s impossible to tell from one car completing a single track how it ups the ante as the PlayStation 3 comes to a close, but purely from an aesthetics standpoint, I thought it looked better than the PlayStation 4’s DriveClub.

It mightn’t have been quite as smooth around the edges as the more arcady next-gen racer, but the detail was vivd and the car was amazing.

Behind the wheel of a surprisingly complicated racing seat, I also learnt that it’s much harder to play a racing sim using a proper steering wheel immitating a flappy paddle gearbox. 


During one of my many spectacular crashes, I had a sudden sinking feeling in my chest, as if my body was preparing for the sudden halt that never came.

Holy moly, oh how I did crash. A great many flamboyant skids evolved into uncontrollable spins that inevitably left me in an awkward staring contest with a wall. I decided to switch to an automatic transmission, and I couldn’t figure out how to get the ruddy thing into reverse. Opening the throttle and unleashing full power into the indestructible obstacle in hope of pushing myself to success worked the first four times, but eventually even it failed me and I had to restart.

I became a little self-conscious during the taunting loading screen, as this was all happening in Sony’s European E3 media room. But there were no snide German remarks bickering behind me as, frankly, the chap next to me was even worse, and Beyond: Two Souls in the adjacent display was much more interesting.

Despite my laughable incompetence, I had no time to focus on my flailing driving skills. I was astounded by how my body was reacting by sitting in the racing seat.

During one of my many spectacular crashes, I had a sudden sinking feeling in my chest, as if my body was preparing for the sudden halt that never came.

Umm, we were never actually moving me, but good work being on the ball for when this inevitably happens for real.

As I veered around a step corner, I felt the subtlest of movements in my torso as if I was expecting to be vigorously ragdolled by inertia.

I don’t know how else to explain it. Gran Turismo 6, coupled with a complete racing seat, confused my body enough to have it convinced that we were actually moving and I was on the brink of certain death.

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Gran Turismo 6

Gran Turismo 6: Real enough to confuse my body Comments

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Much better than GT5?
lol I played it for 10 minutes and couldn't figure out what was going on. The steering wheel that had made it so tough to control the vehicles, although I guess that's kind of the point.
I've seen Tano drive in real life so I wouldn't use him as an actual gauge on this :P
Have you played GT5 with a wheel?
Would be very interested in how this compared with GT5 with a wheel. Am sure it'll be a great racer either way - although physics in GT5 were so good am more interested if they've tweaked AI and career progression/menu structure :).
My body is ready for this game!

Tano said: lol I played it for 10 minutes and couldn't figure out what was going on. The steering wheel that had made it so tough to control the vehicles, although I guess that's kind of the point.



My guess is all assists were turned off. Full throttle whilst turning? Spin out. Full breaking while turning? Wheels lock in place. You need to be delecate with assists off, I'm guessing you weren't :P
The wheels do add a surreal experience while driving. I've used the G27 wheel by logitech and that felt pretty realistic. It is 10x harder using the wheel to race and about 40x harder to drift compared to using just the controller.

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