Bionic Commando harnesses the power of the latest generation of
hardware to fully exploit the swing mechanic that made the original
title so unique. The ruins of Ascension City and its surroundings
provide an engaging environment of towering buildings, suspended
roadways and monorails, deep canyons and sheer rock faces that allow
gamers to traverse each area via multiple routes using swinging,
rappelling, climbing and wall-walking techniques.
An expertly trained operative, Spencer is able to target and take out
enemies while hanging upside down, climbing a building or even in
mid-swing. At close quarters, the bionic arm packs a mean punch, while
from a distance, objects such as boulders and cars can be grabbed and
launched at enemies.
The development team behind Bionic Commando represents a unique and
compelling collaboration of cultures and skills, consisting of an
American Producer living in Japan, a Japanese Creative Advisor and
highly-rated Swedish developer GRIN providing a European influence.
This partnership provides a further example of Capcom's strategy to
work with the best developer talent, whilst maintaining the unique
elements of creativity and approach to game design for which Capcom is
Other photos by MMGN
Link to us http://PS3.mmgn.com/Gallery/Bionic-Commando-RMK
Picture by: MMGN
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