Call of Duty developer discusses gameplay balancing

by Gaetano Prestia Featured 4 Comments 10 Votes 991 Views 20/02/2012 Back to News

Call of Duty gamers seem split on the gameplay methods of quickscoping -- the act of taking as little time as possible to aim down the sights -- and hardscoping -- the act of surveying an area while aiming down the sights and aiming using the crossheiars exclusively.

The legitmacy of quickscoping is often a heated topic on forums and among Call of Duty fans, with the technique becoming mainstream in Modern Warfare 2.

Black Ops developer Treyarch tried to rid the Call of Duty experience of what many deem to be "exploits", while Infinity Ward, developer of the Modern Warfare series, seems to embrace them.

Treyarch developer, David Vonderhaar, has discussed the technique and how the company is hoping to approach it in future Call of Duty games.

“I’d like to sit down with the worlds best drag & quickscopers and those who despise it and find something directly in the middle,” he said. “ADS [Aim Down Sight] sway as well as the ADS and hipfire aim assist (ranges) are tunable on a per gun level. Let’s do this.”

He went onto some specifics, detailing “.4 ADS raise time. No ‘random bullet.’ Limited hip fire aim assist (MW1 was 1000 inches of hip fire aim assist). Thoughts?” He then clarified that “0.4 is the average on a MW1 style sniper.”

Closing up his discussion with fans he added: “Balance. That place in the middle where everyone is equally pissed off. Thanks for sharing your passion with me. Reading every reply.”

Source: Twitter

What are your thoughts on Quickscoping? How would you like future Call of Duty developers to approach the technique?

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Tags: Activision black call duty of ops treyarch
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Call of Duty developer discusses gameplay balancing Comments

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I hate and despise it so damn much.

In all honesty, they should just revert it to Cod4 mechanics with no stupid perk allowing you to scope in faster.
Just make the maps like CoD4

Mirage said: I hate and despise it so damn much.
In all honesty, they should just revert it to Cod4 mechanics with no stupid perk allowing you to scope in faster.



I'm finding quick aim and quick movement during aiming to be especially efficient, a little TOO efficient, and now I'm too reliant on them.

I can essentially move around a corner while aiming down the sites and move just as quickly as I would be if I were just walking normally. Also makes one-on-one against another assault rifle particularly in my favour, as my quick draw is essentially unbeatable with a weapon like ACR.
Quickscoping is fine, I don't see why people hate it so much
it's trickshotting that's gone out of hand.

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