Call of Duty gamers seem split on the gameplay methods of quickscoping -- the act of taking as little time as possible to aim down the sights -- and hardscoping -- the act of surveying an area while aiming down the sights and aiming using the crossheiars exclusively.
The legitmacy of quickscoping is often a heated topic on forums and among Call of Duty fans, with the technique becoming mainstream in Modern Warfare 2.
Black Ops developer Treyarch tried to rid the Call of Duty experience of what many deem to be "exploits", while Infinity Ward, developer of the Modern Warfare series, seems to embrace them.
Treyarch developer, David Vonderhaar, has discussed the technique and how the company is hoping to approach it in future Call of Duty games.
“I’d like to sit down with the worlds best drag & quickscopers and those who despise it and find something directly in the middle,” he said. “ADS [Aim Down Sight] sway as well as the ADS and hipfire aim assist (ranges) are tunable on a per gun level. Let’s do this.”
He went onto some specifics, detailing “.4 ADS raise time. No ‘random bullet.’ Limited hip fire aim assist (MW1 was 1000 inches of hip fire aim assist). Thoughts?” He then clarified that “0.4 is the average on a MW1 style sniper.”
Closing up his discussion with fans he added: “Balance. That place in the middle where everyone is equally pissed off. Thanks for sharing your passion with me. Reading every reply.”
What are your thoughts on Quickscoping? How would you like future Call of Duty developers to approach the technique?