Homefront developer Kaos as told CVG that any possible sequel to the recently-released FPS will be longer in the single-player department if gamers complain about the five-hour campaign length.
Kaos GM David Votypka said that it would be "a balance" to extend the single-player story whilst developing a top-notch multiplayer component. Homefront is arguably a multiplayer first, single-player second-type game.
"It's a balance really," he explained. "So if we were doing a single-player only game - and there are some of those out there of course - then you're talking maybe a 20-hour single-player campaign.
"I think going forward we'd certainly work on extending it a few hours, but going past the 10-hour mark and doing a category-leader multiplayer game... you just have to balance your development resources there.
"I think the main thing is do people feel that they got enjoyment out of the single-player campaign and enough of it? So we'll see how it comes out and what the gaming audience has to say about it."
Votypka continued to stress that multiplayer is the focus of the developer's efforts.
"We also want to focus on a large-scale multiplayer game and that you get a lot of hours play out of that as well - because that's infinitely more replayable than single-player anyway and you're going to spend the bulk of your time there," he said. "So we really want to make sure that's robust and deep."
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