Resistance: Burning Skies will take full advantage of Vita's control layout, according to senior managing producer, Frank Simon.
Mr Simon said the first-person shooter has been built from the ground up for Vita, something he believes "makes all the difference" in the genre.
"The PlayStation Vita has a lot of toys that gives us a lot of ways to interact with the game," he said.
He also spoke about the popular range of Resistance weaponry, saying the development team integrated the weapons "as smoothly and as seamlessly as possible" into the experience, with the Vita touch screen acting as a secondary firearm.
"So on the Vita, literally by taking your thumbs and tapping them onto your screen, spreading them apart, you can create a shield effortlessly and easily, and that's what the controls have been designed around."
As for the handheld's dual analog sticks, players will be able to approach the experience like a traditional FPS, according to Mr Simons.
"It has to be as easy to get into as possible," he says. "The Vita has made so many things possible for us. Even when you think about the lowest level of implementation like a grenade in a first-person shooter: when was the last time you were able to get a grenade to go exactly where you wanted it to go? Well, you've got a front touchscreen, so you can go 'I want the grenade to go right there', and it works."
Resistance: Burning Skies is set for release on PlayStation Vita on May 30.
By Gaetano Prestia - Bio