David Cage, creator of 'Heavy Rain', has called the video game industry "conservative" when asked why people didn't find the cinematic experience very interactive.
Mr Cage said that the industry "defines interactivity by shooting" because he had difficulty explaining different things to people.
"Each time you try something different you need to explain, evangelise and give a lot of effort just to get people to go past their current expectations."
The industry veteran believes that there is a perception that violence initiates interactivity.
"There are many other ways of interacting that are not through committing violent actions," he said.
Mr Cage continued his assault on first-person shooters in describing his new game, Beyond.
"It’s fully interactive, we have less cutscenes than many first-person shooters that I can see, and it’s just about interacting in a different way. It’s a different experience and I hope that people will be open-minded and open to trying something different."
While he admitted he didn't have a problem with violent shooters and online games, he was looking for something that offered cinematic, interactive experiences for a mainstream audience.
"I’m looking for something in-between that would have mainstream appeal that anyone could play and enjoy, but at the same time would have the sophistication of films and the technology of hardcore games."
Interestingly, Mr Cage seemed open to the idea of a shooter that "shows the other angle."
"I would be interested to see a game approaching war like Platoon or Apocalypse Now, and then it would be very interesting – to not make a game just about shooting and glorifying violence by saying, ‘look how great it is to have a gun and shoot at people.’"
By Gaetano Prestia